Category Archives: Vertex

#DesignScript -Vector.Op_Subtraction#7 – Code to Node to Code

Hi Everyone:

This is the last of seven DesignScript translations, from the Vector category of the DS Editor (DSE) Samples

Vector.Op_Subtraction-ds#7

Vector.Op_Subtraction-ds#7

Open the file Vector.Op_Subtraction.ds in the DS Editor and run it. The script is shown below.

Vector.Op_Subtraction.ds#7

Vector.Op_Subtraction.ds#7

Now open DS Studio, copy & paste the DSE script, Vector.Op_Subtraction.ds into a blank canvas.

Vector.Op_Subtraction#a7

Vector.Op_Subtraction#a7

Note the highlighted commenting out which must be deleted in order to activate the code.

Vector.Op_Subtraction#a7-edited

Vector.Op_Subtraction#a7-edited

Now comment out the “(import(ProGeometry.dll)” script.  It can now be run as a Code Block of script, before the translation to Nodes takes place.

Vector.Op_Subtraction#7

Vector.Op_Subtraction#7

The preliminary translation is shown above, while the developed translation is shown below.

Vector.Op_Subtraction#7a

Vector.Op_Subtraction#7a

The red and yellow highlighted areas match the description and properties layout that is given to the script in the initial DS Editor *.ds file.

Vector.Op_Subtraction#7b

Vector.Op_Subtraction#7b

The “Node to Code” operation as shown above. The geometry that results from the various code translations is shown below.

Vector.Op_Subtraction#7a-Graphic Window

Vector.Op_Subtraction#7a-Graphic Window

Liberty was taken with adding color as shown above in the graphic window.

DSS was run as a stand-alone application and the translation files are available to download from the DropBox links below.

Vector.Op_Subtraction#a7

Vector.Op_Subtraction#7

Vector.Op_Subtraction#7a

Vector.Op_Subtraction#7b

Thanks for looking.

T!M

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#DesignScript -Vector.Op_Addition#6 – Code to Node to Code

Hi Everyone:

This is the sixth of seven DesignScript translations, from the Vector category of the DS Editor (DSE) Samples

Vector.Op_Addition-ds#6

Vector.Op_Addition-ds#6

Open the file Vector.Op_Addition.ds in the DS Editor and run it. The script is shown below.

Vector.Op_Addition.ds#6

Vector.Op_Addition.ds#6

Now open DS Studio, copy & paste the DSE script, Vector.Op_Addition.ds into a blank canvas.

Vector.Op_Addition#a6

Vector.Op_Addition#a6

Note the highlighted commenting out which must be deleted in order to activate the code.

Vector.Op_Addition#a6-edited

Vector.Op_Addition#a6-edited

Now comment out the “(import(ProGeometry.dll)” script.  It can now be run as a Code Block of script, before the translation to Nodes takes place.

Vector.Op_Addition#6

Vector.Op_Addition#6

The preliminary translation is shown above, while the developed translation is shown below.

Vector.Op_Addition#6a-top

Vector.Op_Addition#6a-top

The red and yellow highlighted areas match the description and properties layout that is given to the script in the initial DS Editor *.ds file.

Vector.Op_Addition#6b

Vector.Op_Addition#6b

The “Node to Code” operation as shown above. The geometry that results from the various code translations is shown below.

Vector.Op_Addition#6a_Graphic Window

Vector.Op_Addition#6a_Graphic Window

Liberty was taken with adding color as shown above in the graphic window.

DSS was run as a stand-alone application and the translation files are available to download from the DropBox links below.

Vector.Op_Addition#a6

Vector.Op_Addition#6

Vector.Op_Addition#6a

Vector.Op_Addition#6b

Thanks for looking.

T!M

#DesignScript -Vector.ByCoordinates.Normalize#5 – Code to Node to Code

Hi Everyone:

This is the fifth of seven DesignScript translations, from the Vector category of the DS Editor (DSE) Samples

Vector.ByCoordinate.Normalize-ds#5

Vector.ByCoordinate.Normalize-ds#5

Open the file Vector.ByCoordinates.Normalize.ds in the DS Editor and run it. The script is shown below.

Vector.ByCoordinate.Normalize.ds#5

Vector.ByCoordinate.Normalize.ds#5

Now open DS Studio, copy & paste the DSE script, Vector.ByCoordinates.Normalize.ds into a blank canvas.

Vector.ByCoordinate.Normalize#a5

Vector.ByCoordinate.Normalize#a5

Note the highlighted commenting out which must be deleted in order to activate the code.

Vector.ByCoordinate.Normalize#a5-edited

Vector.ByCoordinate.Normalize#a5-edited

Now comment out the “(import(ProGeometry.dll)” script.  It can now be run as a Code Block of script, before the translation to Nodes takes place.

Vector.ByCoordinate.Normalize#5

Vector.ByCoordinate.Normalize#5

The preliminary translation is shown above, while the developed translation is shown below.

Vector.ByCoordinate.Normalize#5a

Vector.ByCoordinate.Normalize#5a

The red and yellow highlighted areas match the description and properties layout that is given to the script in the initial DS Editor *.ds file.

Vector.ByCoordinate.Normalize#5b

Vector.ByCoordinate.Normalize#5b

The “Node to Code” operation as shown above. A little editing is desired.

Vector.ByCoordinate.Normalize#5b-edited

Vector.ByCoordinate.Normalize#5b-edited

The geometry that results from the various code translations is shown below.

Vector.ByCoordinate.Normalize#5a_Graphic Window

Vector.ByCoordinate.Normalize#5a_Graphic Window

Liberty was taken with adding color as shown above in the graphic window.

DSS was run as a stand-alone application and the translation files are available to download from the DropBox links below.

Vector.ByCoordinates.Normalize#a5

Vector.ByCoordinates.Normalize#5

Vector.ByCoordinates.Normalize#5a

Vector.ByCoordinates.Normalize#5b

Thanks for looking.

T!M

#DesignScript – Vector.ByCoordinates#4 – Code to Node to Code

Hi Everyone:

This is the fourth of seven DesignScript translations, from the Vector category of the DS Editor (DSE) Samples.

Vector.ByCoordinates-ds#4

Vector.ByCoordinates-ds#4

Open the file Vector.ByCoordinates.ds in the DS Editor and run it. The script is shown below.

Vector.ByCoordinates.4b-edited

Vector.ByCoordinates.4b-edited

Now open DS Studio, copy & paste the DSE script,  Vector.ByCoordinates.ds into a blank canvas.

Vector.ByCoordinates.4b

Vector.ByCoordinates.4b

Note the highlighted commenting out which must be deleted in order to activate the code.

Vector.ByCoordinates#a4-edit

Vector.ByCoordinates#a4-edit

Now comment out the “(import(ProGeometry.dll)” script.  It can now be run as a Code Block of script, before the translation to Nodes takes place.

Vector.ByCoordinates#4

Vector.ByCoordinates#4

The preliminary translation is shown above, while the developed translation is shown below.

Vector.ByCoordinates#4a

Vector.ByCoordinates#4a

The red and yellow highlighted areas match the description and properties layout that is given to the script in the initial DS Editor *.ds file.

Vector.ByCoordinates.4b

Vector.ByCoordinates.4b

The “Node to Code” operation as shown above.

Vector.ByCoordinates.4b-edited

Vector.ByCoordinates.4b-edited

The geometry that results from the various code translations is shown below.

Vector.ByCoordinates#4a-Graphic Window

Vector.ByCoordinates#4a-Graphic Window

Liberty was taken with adding color as shown above in the graphic window.

DSS was run as a stand-alone application and the translation files are available to download from the DropBox links below.

Vector.ByCoordinates#a4

Vector.ByCoordinates#4

Vector.ByCoordinates#4a

Vector.ByCoordinates#4b

Thanks for looking.

T!M

#DesignScript – Vector.ByCoordinates.ContextCoordinateSystem#3 – Code to Node to Code

Hi Everyone:

This is the third of seven DesignScript translations, from the Vector category of the DS Editor (DSE) Samples.

Vector.ByCoordinates.ContextCoordinateSystem-ds#3

Vector.ByCoordinates.ContextCoordinateSystem-ds#3

Open the file Vector.ByCoordinates.ContextCoordinateSystem.ds in the DS Editor and run it. The script is shown below.

Vector.ByCoordinates.ContextCoordinateSystem.ds#3

Vector.ByCoordinates.ContextCoordinateSystem.ds#3

Now open DS Studio, copy & paste the DSE script, Vector.ByCoordinates.ContextCoordinateSystem.ds into a blank canvas.

Vector.ByCoordinates.ContextCoordinateSystem#a3

Vector.ByCoordinates.ContextCoordinateSystem#a3

Note the highlighted commenting out which must be deleted in order to activate the code.

Vector.ByCoordinates.ContextCoordinateSystem#a3-edited

Vector.ByCoordinates.ContextCoordinateSystem#a3-edited

Now comment out the “(import(ProGeometry.dll)” script.  It can now be run as a Code Block of script, before the translation to Nodes takes place.

Vector.ByCoordinates.ContextCoordinateSystem#3

Vector.ByCoordinates.ContextCoordinateSystem#3

The preliminary translation is shown above, while the developed translation is shown below.

Vector.ByCoordinates.ContextCoordinateSystem#3a

Vector.ByCoordinates.ContextCoordinateSystem#3a

The red and yellow highlighted areas match the description and properties layout that is given to the script in the initial DS Editor *.ds file.

Vector.ByCoordinates.ContextCoordinateSystem#3b

Vector.ByCoordinates.ContextCoordinateSystem#3b

The “Node to Code” operation as shown above.

The geometry that results from the various code translations is shown below.

Vector.ByCoordinates.ContextCoordinateSystem#3a-Graphic Window

Vector.ByCoordinates.ContextCoordinateSystem#3a-Graphic Window

Liberty was taken with adding color as shown above in the graphic window.

DSS was run as a stand-alone application and the translation files are available to download from the DropBox links below.

Vector.ByCoordinates.ContextCoordinateSystem#a3

Vector.ByCoordinates.ContextCoordinateSystem#3

Vector.ByCoordinates.ContextCoordinateSystem#3a

Vector.ByCoordinates.ContextCoordinateSystem#3b

Thanks for looking.

T!M

#DesignScript – Vector.ByCoordinateArrayN.Normalize#2 – Code to Node to Code

Hi Everyone:

This is the second of seven DesignScript translations, from the Vector category of the DS Editor (DSE) Samples.

Vector.ByCoordinateArrayN.Normalize-ds#2

Vector.ByCoordinateArrayN.Normalize-ds#2

Open the file Vector.ByCoordinateArrayN.Normalize.ds in the DS Editor and run it. The script is shown below.

Vector.ByCoordinateArrayN.Normalize.ds#2

Vector.ByCoordinateArrayN.Normalize.ds#2

Now open DS Studio, copy & paste the DSE script, Vector.ByCoordinateArrayN.Normalize.ds into a blank canvas.

Vector.ByCoordinateArrayN.Normalize#a2

Vector.ByCoordinateArrayN.Normalize#a2

Note the highlighted commenting out which must be deleted in order to activate the code.

Vector.ByCoordinateArrayN.Normalize#a2-edited

Vector.ByCoordinateArrayN.Normalize#a2-edited

Now comment out the “(import(ProGeometry.dll)” script.  It can now be run as a Code Block of script, before the translation to Nodes takes place.

Vector.ByCoordinateArrayN.Normalize#2

Vector.ByCoordinateArrayN.Normalize#2

The preliminary translation is shown above, while the developed translation is shown below.

Vector.ByCoordinateArrayN.Normalize#2a

Vector.ByCoordinateArrayN.Normalize#2a

The red and yellow highlighted areas match the description and properties layout that is given to the script in the initial DS Editor *.ds file.

Vector.ByCoordinateArrayN.Normalize#2b

Vector.ByCoordinateArrayN.Normalize#2b

The “Node to Code” operation as shown above. Combining the code blocks into one we get.

Vector.ByCoordinateArrayN.Normalize#2b_1

Vector.ByCoordinateArrayN.Normalize#2b_1

Then further editing the block as shown below.

Vector.ByCoordinateArrayN.Normalize#2b_1-edited

Vector.ByCoordinateArrayN.Normalize#2b_1-edited

The geometry that results from the various code translations is shown below.

Vector.ByCoordinateArrayN#1a-Graphic Window

Vector.ByCoordinateArrayN#1a-Graphic Window

Liberty was taken with adding color as shown above in the graphic window.

DSS was run as a stand-alone application and the translation files are available to download from the DropBox links below.

Vector.ByCoordinateArrayN.Normalize#a2

Vector.ByCoordinateArrayN.Normalize#2

Vector.ByCoordinateArrayN.Normalize#2a

Vector.ByCoordinateArrayN.Normalize#2b

Thanks for looking.

T!M