This translation is from the third chapter in the DSLM, entitled; IDE Basics: Autocomplete, Stepping, Bugs, Error Messages. This chapter was not translated into DSS previously, due to the fact that it really is all about the DesignScript Editor (DSE). However after having gone through the manual and revisiting it now its important to point out that the Editor can help one decipher code thereby eliminate confusion in the DSS canvas.
In this case there really wasn’t much confusion as when trying to put in 4 variables into the vector, one realizes quickly there is only three. (xyz) Nonetheless, in more complex Studio canvas’s it’s easy to get lost especially if the variables aren’t named with some convention that is meaningful to the reader. So continuing the translation we get.
Satisfied, we can even initiate the “Node to Code” transformation.
To learn the Code to Node operation go to the appendix in the DesignScript Language Manual.
The graphic that is generated from the chapter’s script is shown below.
The files are available for downloading at the links below.
Thanks for looking