This is a one of one DesignScript Mesh translation, from the Topology category of the DS Editor (DSE) Samples.
Open the file Topology.Mesh.ByVerticesFaceIndices.ds in the DS Editor and run it. The script is shown below.
Now open DS Studio, copy & paste the DSE script, Topology.Mesh.ByVerticesFaceIndices.ds into a blank canvas. Note the script generates an operational error on the Guaranteed properties for Mesh. Specifically drawing the VertexNormals properties from the Mesh.ByVerticesFaceIndices node.
Note the highlighted commenting out which must be deleted in order to activate the code.
Now comment out the “(import(ProGeometry.dll)” script as highlighted above. It can now be run as a Code Block of script, before the translation to Nodes takes place.
The preliminary translation is shown above, while the developed translation is shown below.
The red and yellow highlighted areas match the description and properties layout that is given to the script in the initial DS Editor *.ds file. Note the operational failure for VertexNormals.
The “Node to Code” operation as shown above. A little editing is desired.
The geometry that results from the various code translations is shown below.
Liberty was taken with making the color have some transparency as shown above in the graphic window.
DSS was run as a stand-alone application and the translation files are available to download from the DropBox links below.
Thanks for looking.