This is the third of six DesignScript SubDivisionMesh translations, from the Surface category of the DS Editor (DSE) Samples.
Open the file Geometry.Surface.SubDivisionMesh.ConvertToSolid.ds, in the DS Editor and run it. The script is shown below.
Again note that the script is drawing errors from the DSE as shown in highlighted portion of the code. The ConvertedSolid properties are not being generated. We will have to see if an improvement can be made in the translation from the DS Editor (*.ds) file to the DS Studio (*.Bin) version.
Now open DS Studio, copy & paste the DSE script, Geometry.Surface.SubDivisionMesh.ConvertToSolid.ds, into a blank canvas. Now comment out the “(import(ProGeometry.dll)” script as highlighted above. It can now be run as a Code Block of script, before the translation to Nodes takes place
Note the highlighted commenting out which must be deleted in order to activate the code. Again this file draws the same errors.
The preliminary translation is shown above, while the developed translation is shown below.
The red and yellow highlighted areas match the description and properties layout that is given to the script in the initial DS Editor *.ds file. note the workarounds for various nodes.
Developing the translation for further interest, the Surface Mesh is further broken down to show the various faces with different colors applied.
The “Node to Code” operation as shown above. Due to the fact that this script has become rather long, it’s initially broken into two columns.
Combining them back into a single column the highlighted Variables require editing in order to have named identities to the variables.
The geometry that results from the various code translations is shown below.
The Graphics were further altered with making the colors have transparency as shown below.
DSS was run as a stand-alone application and the translation files are available to download from the DropBox links below.
Thanks for looking.