Monthly Archives: May 2014

DesignScript Curve Translation, Geometry.Curve.RevolveAsSolid.AxisPointDirectionSweepAngle#35– Code to Node to Code

Hi Everyone:

This is the thirty-fifth, in a series of forty-nine curve file translations. The file Geometry.Curve.RevolveAsSolid.AxisPointDirectionSweepAngle.ds is the second of eight Curve-Revolve file types and among those eight, the second of four Curve-Revolve-As-Solid files located in the DesignScript Editor (DSE) Sample files.

Geometry.Curve.RevolveAsSolid.AxisPointDirectionSweepAngle.ds#35

Geometry.Curve.RevolveAsSolid.AxisPointDirectionSweepAngle.ds#35

Open the DS Editor and copy the script generated from Geometry.Curve.RevolveAsSolid.AxisPointDirectionSweepAngle.ds. Then run DS Studio, and paste the script into the canvas.

Geometry.Curve.RevolveAsSolid.AxisPointDirectionSweepAngle#35

Geometry.Curve.RevolveAsSolid.AxisPointDirectionSweepAngle#35

Make sure that the script is commented out as the code is translated into graph nodes, to avoid them running consecutively with each other. The preliminary translation looks like the canvas shown above and the developed one below,

Geometry.Curve.RevolveAsSolid.AxisPointDirectionSweepAngle#35a

Geometry.Curve.RevolveAsSolid.AxisPointDirectionSweepAngle#35a

The red and yellow highlighted areas indicate the groupings of nodes according to their properties. Once satisfied that the translation is complete enact the “Node to Code” operation.

Geometry.Curve.RevolveAsSolid.AxisPointDirectionSweepAngle#35b

Geometry.Curve.RevolveAsSolid.AxisPointDirectionSweepAngle#35b

The resulting script doesn’t require further editing. The geometry that results from the codes(s) is shown below.

Geometry.Curve.RevolveAsSolid.AxisPointDirectionSweepAngle#35-Graphic Window

Geometry.Curve.RevolveAsSolid.AxisPointDirectionSweepAngle#35-Graphic Window

A word of note, the commentary here is taken from a previous post and this was all done with the  Stand-Alone version of DesignScript. (DSS &DSE)

And with that, the files are available for downloading at the Drop-Box links below.

Geometry.Curve.RevolveAsSolid.AxisPointDirectionSweepAngle#35

Geometry.Curve.RevolveAsSolid.AxisPointDirectionSweepAngle#35a

Geometry.Curve.RevolveAsSolid.AxisPointDirectionSweepAngle#35b

Thanks for looking.

T!M

 

DesignScript Curve Translation, Geometry.Curve.RevolveAsSolid.AxisPointDirection#34– Code to Node to Code

 

Hi Everyone:

This is the thirty-fourth, in a series of forty-nine curve file translations. The file Geometry.Curve.RevolveAsSolid.AxisPointDirection.ds is the first of eight Curve-Revolve file types and among those eight, the first of four Curve-Revolve-As-Solid files located in the DesignScript Editor (DSE) Sample files.

Geometry.Curve.RevolveAsSolid.AxisPointDirection.ds#34

Geometry.Curve.RevolveAsSolid.AxisPointDirection.ds#34

Open the DS Editor and copy the script generated from Geometry.Curve.RevolveAsSolid.AxisPointDirection.ds. Then run DS Studio, and paste the script into the canvas.

Geometry.Curve.RevolveAsSolid.AxisPointDirection

Geometry.Curve.RevolveAsSolid.AxisPointDirection

Make sure that the script is commented out as the code is translated into graph nodes, to avoid them running consecutively with each other. The preliminary translation looks like the canvas shown above and the developed one below,

Geometry.Curve.RevolveAsSolid.AxisPointDirection#34a

Geometry.Curve.RevolveAsSolid.AxisPointDirection#34a

The red and yellow highlighted areas indicate the groupings of nodes according to their properties. Once satisfied that the translation is complete enact the “Node to Code” operation.

Geometry.Curve.RevolveAsSolid.AxisPointDirection#34b

Geometry.Curve.RevolveAsSolid.AxisPointDirection#34b

The resulting script doesn’t require further editing. The geometry that results from the codes(s) is shown below.

-Geometry.Curve.RevolveAsSolid.AxisPointDirection-Graphic Window

-Geometry.Curve.RevolveAsSolid.AxisPointDirection-Graphic Window

A word of note, the commentary here is taken from a previous post, and this was all done with the Stand-Alone Version of DesignScript.

And with that, the files are available for downloading at the Drop-Box links below.

Geometry.Curve.RevolveAsSolid.AxisPointDirection#34

Geometry.Curve.RevolveAsSolid.AxisPointDirection#34a

Geometry.Curve.RevolveAsSolid.AxisPointDirection#34b

Thanks for looking.

T!M

 

 

DesignScript Curve Translation, Geometry.Curve.Reverse#33– Code to Node to Code

Hi Everyone:

This is the thirty-third, in a series of forty-nine curve file translations. The file, Geometry.Curve.Reverse.ds is from the DesignScript Editor (DSE) Sample files.

Geometry.Curve.Reverse.ds#33

Geometry.Curve.Reverse.ds#33

After copying the script from the DSE, open DSS and paste it into the canvas. The initial translation contains the essential elements as shown below.

Geometry.Curve.Reverse#33

Geometry.Curve.Reverse#33

After satisfied with the initial translation, progress to the naming of variables and adding definition to the nodes properties.

Geometry.Curve.Reverse#33a

Geometry.Curve.Reverse#33a

The highlighted areas above shows the grouping of the properties of nodes that are returned based upon the method for Reverse-Curve. Note however that due to the fact that the Translate node is being used and it is called for just prior for the generation of the properties  that a work around was required, other wise an error would result as shown below.

Geometry.Curve.Reverse#33-Graphic error

Geometry.Curve.Reverse#33-Graphic error

Now if one wanted to rename the Translate node to say ReverseCurve and generate the various properties off of it one could avoid the error and get similar results. See below.

Geometry.Curve.Reverse#33-Graphic alternative

Geometry.Curve.Reverse#33-Graphic alternative

While this code works well unaltered running as a script in the DS Editor, the initial interpretation was to use the Set Union Node as a method to generate the ReverseCurve properties. (see Geometry.Curve.Reverse#33a image above)

Based on that alternative and proceeding on with the transformation back to Code we get the translation below.

Geometry.Curve.Reverse#33b

Geometry.Curve.Reverse#33b

No further editing is needed to the script, The Geometry that results from code(s) is shown below.

2013_12_23-Geometry.Curve.Reverse#33-Graphic Window

2013_12_23-Geometry.Curve.Reverse#33-Graphic Window

The files are available to download from the Drop-Box links below.

Geometry.Curve.Reverse#33

Geometry.Curve.Reverse#33a

Geometry.Curve.Reverse#33.b

Thanks for looking.

T!M